Aug 02, 2007, 06:36 PM // 18:36
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#1
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Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
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Heroes' Ascent Test Week
I'm suprised no one has made a thread about this yet, and if someone did feel free to delete this.
Quote:
Heroes' Ascent Test Week 2 August 2007
As part of our continuing practice of reviewing and refreshing PvP gameplay mechanics, we're launching another test week featuring changes to the Heroes' Ascent area. We'll be looking for your feedback about the HA changes after they roll out this week and as always will give them full consideration in subsequent potential updates and revisions.
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Getting rid of Kill Count maybe?
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Aug 02, 2007, 06:59 PM // 18:59
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#2
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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Finally... but really they gotta test it? like whats wrong isnt completely obvious? but hopefully it will make HA fun again.
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Aug 02, 2007, 07:02 PM // 19:02
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#3
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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this is pretty interesting, hopefully they got rid of killcount wich is by far the worst objective in HA.
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Aug 02, 2007, 07:02 PM // 19:02
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#4
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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maybe they'll try 10v10
probably gunna get rid of heroes since most high rank HA players can't defeat this game's godly AI *rolls eyes*
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Aug 02, 2007, 07:34 PM // 19:34
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#5
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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It has to be a change to kill count..yeah. I don't know about heroes though, we'll see. Regardless, Anything>nothing. (probably)
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Aug 02, 2007, 07:34 PM // 19:34
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#6
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Wasted Days [wD]
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Whens this gonna start?
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Aug 02, 2007, 07:45 PM // 19:45
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#7
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
Profession: R/Mo
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Novel idea.....
12 months ago
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Aug 02, 2007, 08:51 PM // 20:51
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#8
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Frost Gate Guardian
Join Date: Dec 2006
Location: scotland home of the brave!
Guild: steel phoenix [stp]
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Hopefully kill count will be finally removed.
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Aug 02, 2007, 09:03 PM // 21:03
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#9
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Yeah, i did most of my HA'ing before kill count and when i wanted to finish up getting rank 3 killcount came in. Never did HA since i got r3-.- hopefully killcount will get removed
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Aug 02, 2007, 09:21 PM // 21:21
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#10
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by tacitus
Hopefully kill count will be finally removed.
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very deep...
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Aug 02, 2007, 09:34 PM // 21:34
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#11
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Several Months FAR too late.
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Aug 02, 2007, 10:18 PM // 22:18
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#12
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Quote:
Originally Posted by Theus
Several Months FAR too late.
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You know, they could just not do this at all. Talk about looking a gift horse in the mouth.
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Aug 02, 2007, 10:20 PM // 22:20
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#13
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I wonder if that means we'll be seeing a skill update tonight (or tomorrow)...
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Aug 02, 2007, 10:31 PM // 22:31
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#14
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Jetdoc
I wonder if that means we'll be seeing a skill update tonight (or tomorrow)...
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I really really hope not. when they balance HA it tends to... ummm.... break PvE
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Aug 02, 2007, 10:48 PM // 22:48
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#15
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by AlienFromBeyond
You know, they could just not do this at all. Talk about looking a gift horse in the mouth.
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It's too late anyways. HAers have gone to greener pastures, and unless the skill balance redefined the universe, it won't help.
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Aug 02, 2007, 11:10 PM // 23:10
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#16
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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From gailes talk page if no ones already posted:
Here are details of what will be changed for this play-balance test week:
* Removed Broken Tower from the map rotation.
* Removed Burial Mounds from the map rotation and replaced it with Fetid River, a new 8v8 Annihilation map that has a Priest.
* Removed Sacred Temples from the map rotation and replaced it with the Antechamber, a new 8v8 Control Point map.
* Added Forgotten Shrines, a new 8v8 Control Point map, to the map rotation after Unholy Temples.
* Changed the Courtyard's game type from Kill Count to King of the Hill.
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Aug 02, 2007, 11:14 PM // 23:14
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#17
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Sounds promising to me. I think it would be a shame for them to remove Sacred Temples though.
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Aug 02, 2007, 11:15 PM // 23:15
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#18
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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wow new maps, thats amazing, cant wait to try them.
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Aug 02, 2007, 11:35 PM // 23:35
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#19
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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they should put back king of the hill at hoh. the capture points maps will be just as hated as kill count. and 100% this is not a "Test" week. remember last time they did a so called "test" week? and they let us have kill count till now AND the crap hoh? so yea, update should say: removed kill count and replaced it with something just as unwanted.
i'm not looking forward to this week. i've thought for a long time they'd replace kill count with capture points, turning HA in to a disgusting mix of hero battles and AB. i hoped they'd realise it's stupid and just give us back old HA as it was, 8v8 with king of the hill but of course, it's not gonna happen.
no wonder these days half the population of heroes ascent IS actually HEROES. hello olias!
Last edited by allience; Aug 02, 2007 at 11:44 PM // 23:44..
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Aug 02, 2007, 11:39 PM // 23:39
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#20
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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Wow. Kudos to ANET. No more kill count, a king of the hill map, and the antichamber which sounds like a beastly final map.
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